![]() Did the weaker horsepower put significant barriers in their game design ambitions or something? This all strikes me as fairly ironic seeing as Capcom were more or less considered the undisputed kings of arcade beat em ups in that era, so it's strange that their success didn't seem to translate over to the SNES. Hell, even Maximum Carnage appears to get more love which I consider mediocre at best. Everyone likes bringing up Streets of Rage and Turtles In Time when speaking fondly of 16-bit brawlers while Capcom's efforts seem sort of absent from the discussions. These two SNES-exclusive sequels to the classic, trend-setting Final Fight 1 don't actually seem to get talked about much at all now that I think about it.
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